{"database": "press", "table": "releases", "rows": [["https://case.house.gov/news/documentsingle.aspx?DocumentID=2076", "Case Announces 2022 Winners of Congressional App Challenge", "2023-02-24", "2023", "2023-02", "Democrat", "House", "HI", "Ed Case", "C001055", "case.house.gov", "case", "https://case.house.gov/news/documentquery.aspx?DocumentTypeID=27&Page=15", "scraper", "(Honolulu, HI) \u2013 Congressman Ed Case (HI-01) today announced the winners of his 2022 Congressional App Challenge for Hawai\u2018i\u2019s First Congressional District at a reception at the Entrepreneurs Sandbox in Kaka\u2018ako.\n\n\u201cThe Challenge is a great opportunity for our local students to focus their skills and creativity on developing, testing and analyzing new applications for real-world use,\u201d said Case. \u201cCongratulating the winners at the Sandbox, which is described as \u2018Hawaii\u2019s community hub to inspire creativity, technology, innovation and entrepreneurship\u2019 will hopefully also open the students\u2019 minds to possibilities beyond their imagination.\u201d\n\n\u201cAnd results of this year\u2019s Challenge prove once again that they have the skill set, imagination and resolve to compete against the best of our young people nationwide in science, technology, engineering and math, along with the potential to lead the next generations of computer science and technology.\u201d\n\nThe winner for Hawaii\u2019s First Congressional District:\n\n1st Place \u2013 Syreena Fortuno and Cabien Nelson of DreamHouse \u2018Ewa Beach, a public charter school\n\nGrade: 8\n\nInstructor: Coach Cerina Livaudais\n\nApp: \u2018Imi Loa\n\nVideo: https://youtu.be/YC7fOTpZ1XM\n\nSummary, according to the creators:\n\n\u201cOur app, 'Imi loa, is an engaging game for players of ages 10 years and up to learn about the environmental and social problems in Hawai'i 2022. As a player, your goal is to complete all of the quests by traveling to all the islands. With each quest the player learns how to make an impact on some of the problems we face here in Hawai'i.\n\n\u201cThe inspiration for our app was wanting our home to be more represented in the media. Growing up many of us didn't know about Hawai'i's challenges until middle school. We hope our app will make this knowledge accessible to the younger generation. We were also inspired by the winners from last year's congressional app challenge. Their game was really cool and the fact that they came from our school made us feel confident that we too could accomplish what they did.\u201d\n\n2nd Place \u2013 Chase Graham of \u2018Iolani School\n\nGrade: 11\n\nInstructor: n/a\n\nApp: Giveback Hawai\u2019i\n\nVideo: https://youtu.be/9J2ziEV87SQ\n\nSummary, according to the creator:\n\n\u201cMy app encourages users to contribute small, everyday things in response to the ongoing environmental/climate crisis. From the app, users have access to their energy usage data, energy consumption statistics for the state of Hawai\u2019i, and tips for minimizing wasteful energy usage. Users' energy data is provided when they connect their account to their local energy provider through Green Button, a standardized way for users to access their data that has recently been increasingly adopted across the country.\n\n\u201cThe app acts as a hub for community-driven environmental change in Hawai'i; users can participate with and compete against other users in campaigns to lower their energy use, join events like periodic beach cleanups and local environmental work, and learn more about their environmental impact and ecological footprint. In addition, users can earn in-app currency or 'points' for participating in these local events, learning about their carbon footprint, competing in campaigns, and completing challenges to reduce energy use.\n\n\u201cUsers directly contribute, alongside members of their local community, towards a cleaner Hawai'i and simultaneously earn rewards. Users redeem their points for rewards with real value, like a recycled water bottle, a local business voucher, and an assortment of popular gift cards. Thus, users are motivated to work towards an energy goal and have a direct impact on their future and their communities. These points have real value because the app is self-fulfilling; any redemption of points is paid for through advertisements that appear on their feed.\n\n\u201cUsers will be rewarded for spending time on the app to learn about their ecological impact, actively compete with other users, and improve their energy usage. Opportunities for users to earn points will appear on their feed; an example of this opportunity is a short quiz where the user can determine their carbon footprint, read about environmentally friendly tips, and participate in beach cleanups.\n\n\u201cUsers also receive points for completing challenges--for example, participating in a statewide campaign or reducing energy usage by 15% for a week--and campaigns, which are community events in which users compete to minimize energy usage and earn points. Giveback uses fun to change peoples' behavior by making the process seem like a game and is simultaneously rewarding; users who want to contribute to the environment earn 'badges' for completing challenges and reaching notable achievements and are also given the opportunity to help the environment for rewards.\u201d\n\n3rd Place \u2013 Joshua Tom, Desmond Adams, and Owen Gostage of Ewa Makai Middle School\n\nGrade: 8\n\nInstructor: Ms. Miki Cacace\n\nApp: myGlucose\n\nVideo: https://vimeo.com/764284475\n\nSummary, according to the creators:\n\n\u201cOur app scans and tracks a patient with medical conditions that cause them to easily bruise but cannot easily recover. Our target audience are patients with diabetes; however, anyone can use our app. You just upload a photo of your bruise to our app, and it will scan it using our AI and tell you what stage it is at and if it is at any level for concern. It also monitors the amount of times you scan your bruise and at what stages your bruise progresses through. This helps prevent amputations from septic bruising.\u201d\n\nThe Congressional App Challenge is an official national initiative of the U.S. House of Representatives, in which Members of Congress host contests in their districts for middle and high school students.\n\nThe Challenge encourages students to learn code and inspires them to pursue careers in computer science.\n\nStudents may use any programming language and the app can be on any platform (web app, desktop/PC app, a web browser extension, mobile app, etc.). The app can be about any topic, but it must be original.\n\nAn application is a type of software that allows a person to perform specific tasks. Applications for desktop or laptop computers are sometimes called desktop applications, while those for mobile devices are called mobile apps.\n\nAttachments:\n\n\u00b7 Picture of Case with the two 1st place winners\n\n\u00b7 Picture of Case with one of the 3rd place winners\n\n\u00b7 Group picture with participants in 2022 App Challenge along with App Challenge judge Dan Smith\n\n\u00b7 (2nd place winner not present at event)\n\n###", 1, "2026-03-30T01:40:41Z", "2026-04-07T23:18:08Z"]], "columns": ["url", "title", "date", "year", "month", "party", "chamber", "state", "member_name", "bioguide_id", "domain", "scraper", "source", "date_source", "text", "has_text", "collected_at", "updated_at"], "primary_keys": ["url"], "primary_key_values": ["https://case.house.gov/news/documentsingle.aspx?DocumentID=2076"], "units": {}, "query_ms": 1.5140129253268242, "source": "dwillis/congress-press", "source_url": "https://github.com/dwillis/congress-press", "license": "MIT", "license_url": "https://github.com/dwillis/congress-press/blob/main/LICENSE"}